Review: Echo Point Nova

I have a long history of playing fast-paced arena shooters, like Team Fortress 2 and Titanfall. Many of the game's mechanics take from the series, placing them in an open world exploration game. Your character is given a hoverboard at the beginning acting as the device granting the character these movement mechanics; building speed, slidehopping, and boost jumping across large gaps between the landmasses in the sky. The open world our character lives in, however, remains barren, simplistic, and lacking of diveristy. Many locales are similar visually, only broken up by the challenge areas placed around the map which spawn enemy waves for the player to destroy. The world does liven up when enabling raytraced lighting, one of the key selling points of the game, yet I doubt many players of these games (including myself) value impressive lighting if it means a dip in framerates on a fast-paced game. The wave-based challenges are varied enough, but only have about ten enemy types between ground troops, turrets, and gunships. The boss fights are also lacking with strange mechanics providing limited challenge. I do enjoy the game's mechanics and the environment strongly compliments these mechanics, but the gameplay loop should have received a more fleshed-out experience.

Echo Point Nova game banner

Return Home : Last updated 12/24/2025